using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Content;

namespace MCGameEngine.Text_Layer
{
    public class Label
    {
        public bool visible;
        public string text;
        public Vector2 position;
        public Color color;
        public SpriteFont font;
        
        public Label()
        {
            visible = true;
            text = "";
            color = Color.White;
            position = new Vector2(0, 0);
        }
    }
}
